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CP3311 - Simulation

Credit points: 3
Year: 2011
Student Contribution Band: Band 2
Administered by: School of Business

The aims of this subject are to gain understanding of the major technologies and skills involved in the design of games and simulations, study intelligent agent related skills required for the creation of games and simulations, and study game and simulation programming methods and techniques. Topics covered include intelligent agents, game engines, testing and troubleshooting, system analysis, interactive software design and development, and artificial intelligence.

Learning Outcomes

  • Develop programming knowledge and skills with contemporary programming languages related to game engines;
  • Understand the process of designing, implementing and producing a game using a game engine;
  • Be able to design, program and test computer simulations or game programs using a variety of current tools and technologies;
  • Apply modelling concepts related to game and simulation development.

Graduate Qualities

  • The ability to reflect on and evaluate learning, and to learn independently in a self directed manner;
  • The ability to speak and write clearly, coherently and creatively;
  • The ability to select and use appropriate tools and technologies.
Prerequisites: CP1200
Inadmissible
Subject
Combinations:
CP2046

Availabilities

Townsville, Internal, Study Period 1
Census Date 24-Mar-2011
Coordinator: Dr Carrie Lui
Lecturer: <Person not found>.
Workload expectations:
  • 13 hours lectures
  • 48 hours practicals - only the first two-hours of each practical are supervised
Assessment: presentations (5%); individual game prototype (45%); concept document (5%); team - game proposal and prototype (15%); team - final game and documentation (30%).

Cairns, Internal, Study Period 1
Census Date 24-Mar-2011
Coordinator: Dr Carrie Lui
Workload expectations:
  • 13 hours lectures
  • 48 hours practicals - only the first two-hours of each practical are supervised
Assessment: presentations (5%); individual game prototype (45%); concept document (5%); team - game proposal and prototype (15%); team - final game and documentation (30%).

JCU Singapore, Internal, Study Period 51
Census Date 24-Mar-2011
Coordinator: Dr Carrie Lui
Workload expectations:
  • 13 hours lectures
  • 48 hours practicals - only the first two-hours of each practical are supervised
Assessment: presentations (5%); individual game prototype (45%); concept document (5%); team - game proposal and prototype (15%); team - final game and documentation (30%).

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.