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CP5608 - Advanced Animation Techniques

[Offered in even-numbered years in JCU Singapore. ]

Credit points: 3
Year: 2020
Student Contribution Band: Band 2
Administered by: College of Science and Engineering

3D animation techniques and their application to the design of computer games.

Learning Outcomes

  • ability to choose and use effectively current 3-D animation methods;
  • characterise the phenomenology of 3-D avatars and scenes from a game design perspective;
  • carry out a 3-D animation project.

Subject Assessment

  • Invigilated > End of semester exam - (15%)
  • Practical test - (30%)
  • Non-Invigilated > Assignments - (45%)
  • Practical participation - (10%).
Assumed
Knowledge:
Advanced knowledge of multimedia packages.
Inadmissible
Subject
Combinations:
CP2014 CP2420 CP2411

Availabilities

JCU Singapore, Study Period 51, Internal
Census Date 09-Apr-2020
Coordinator: Dr Kyungmi Joanne Lee
Lecturer: Ms Yeli Feng.
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 60 hours - Combined Lectures; Tutorials/Workshops/ Practicals (only the first two hours of each practical are supervised)
  • assessment and self-directed study

JCU Singapore, Study Period 53, Internal
Census Date 03-Dec-2020
Coordinator: Assoc. Professor Roberto Dillon
Lecturer: Mr Kenny Yong.
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 60 hours - Combined Lectures; Tutorials/Workshops/ Practicals (only the first two hours of each practical are supervised)
  • assessment and self-directed study

Study Period 1, External
Census Date 26-Mar-2020
Method of Delivery: WWW - LearnJCU

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.