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CP5608 - Advanced Animation Techniques

[Offered in even-numbered years in JCU Singapore. ]

Credit points: 3
Year: 2020
Student Contribution Band: Band 2
Administered by: College of Science and Engineering

3D animation techniques and their application to the design of computer games.

Learning Outcomes

  • ability to choose and use effectively current 3-D animation methods;
  • characterise the phenomenology of 3-D avatars and scenes from a game design perspective;
  • carry out a 3-D animation project.

Subject Assessment

  • end of semester exam (15%)
  • practical test (30%)
  • assignments (45%)
  • practical participation (10%).
Assumed
Knowledge:
Advanced knowledge of multimedia packages.
Inadmissible
Subject
Combinations:
CP2014 CP2420 CP2411

Availabilities

External, Study Period 1
Census Date 26-Mar-2020
Method of Delivery: WWW - LearnJCU

JCU Singapore, Internal, Study Period 51
Census Date 09-Apr-2020
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 60 hours - Combined Lectures; Tutorials/Workshops/ Practicals (only the first two hours of each practical are supervised)
  • assessment and self-directed study

JCU Singapore, Internal, Study Period 53
Census Date 03-Dec-2020
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 60 hours - Combined Lectures; Tutorials/Workshops/ Practicals (only the first two hours of each practical are supervised)
  • assessment and self-directed study

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.