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CP5604 - Advanced Game Design

Credit points: 3
Year: 2019
Student Contribution Band: Band 2
Administered by: College of Science and Engineering

Advanced Game Design links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games (e.g. mechanics, ludology, narratology) along with player centred design methods and processes and skills in designing for game development environments.

Learning Outcomes

  • to demonstrate effective communication, documentation and testing of designs;
  • to understand the underlying principles of games design, rules and play;
  • to understand how games function to create play experiences anbd social interactions;
  • to effectively design rules, play mechanics, balance games and integrate different modalities.
Assumed
Knowledge:
Knowledge of at least one programming language and some knowledge of multimedia packages.
Inadmissible
Subject
Combinations:
CP2020 CP2430 CP2412

Availabilities

External, Study Period 2
Census Date 29-Aug-2019
Coordinator: Mr Eugene McArdle, Assoc. Professor Roberto Dillon
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 12 hours on-campus > Lectures - lectures delivered online only
  • 24 hours on-campus > Workshops/Seminars
  • assessment and self-directed study
Assessment: end of semester exam (30%); design prototype and presentation (40%); assignments (30%).

JCU Singapore, Internal, Study Period 51
Census Date 11-Apr-2019
Lecturer: Assoc. Professor Roberto Dillon.
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 49 hours - Combined Lectures; Tutorials/Workshops/ Practicals; Lecturer directed activities
  • assessment and self-directed study
Assessment: end of semester exam (30%); design prototype and presentation (40%); assignments (30%).

JCU Singapore, Internal, Study Period 53
Census Date 05-Dec-2019
Coordinator: Mr Eugene McArdle
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 49 hours - Combined Lectures; Tutorials/Workshops/ Practicals; Lecturer directed activities
  • assessment and self-directed study
Assessment: end of semester exam (30%); design prototype and presentation (40%); assignments (30%).

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.