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CP5604 - Advanced Game Design

[Offered in even-numbered years]

Credit points: 3
Year: 2023
Student Contribution Band: Band 2
Administered by: College of Science and Engineering

Advanced Game Design links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games (e.g. mechanics, ludology, narratology) along with player centred design methods and processes and skills in designing for game development environments.

Learning Outcomes

  • to demonstrate effective communication, documentation and testing of designs;
  • to understand the underlying principles of games design, rules and play;
  • to understand how games function to create play experiences anbd social interactions;
  • to effectively design rules, play mechanics, balance games and integrate different modalities.

Subject Assessment

  • Written > Examination (centrally administered) - (30%) - Individual
  • Written > Essay (including multi-draft) 1 - (20%) - Individual
  • Written > Journal - (10%) - Individual
  • Performance/Practice/Product > Prototype - (40%) - Group.
Assumed
Knowledge:
Knowledge of at least one programming language and some knowledge of multimedia packages.
Inadmissible
Subject
Combinations:
CP2020 CP2430 CP2412

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.