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CP5604 - Advanced Game Design
Credit points: |
3 |
Year: |
2023 |
Student Contribution Band: |
Band
2 |
Administered by: |
College of Science and Engineering |
Advanced Game Design links the experience of immersive play to the process of conceiving,
designing and implementing a computer game. Areas covered include the principles behind
the rules and play of games (e.g. mechanics, ludology, narratology) along with player
centred design methods and processes and skills in designing for game development
environments.
Learning Outcomes
- to demonstrate effective communication, documentation and testing of designs;
- to understand the underlying principles of games design, rules and play;
- to understand how games function to create play experiences anbd social interactions;
- to effectively design rules, play mechanics, balance games and integrate different
modalities.
Subject Assessment
- Written > Examination (centrally administered) - (30%) - Individual
- Written > Essay (including multi-draft) 1 - (20%) - Individual
- Written > Journal - (10%) - Individual
- Performance/Practice/Product > Prototype - (40%) - Group.
Assumed Knowledge:
|
Knowledge of at least one programming language and some knowledge of multimedia packages. |
Inadmissible Subject Combinations:
|
CP2020 CP2430 CP2412 |
Note:
Minor variations might occur due to the continuous Subject quality improvement process,
and in case
of minor variation(s) in assessment details, the Subject Outline represents the latest
official information.