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CP3416 - Behavioural Cybersecurity

Credit points: 3
Year: 2023
Student Contribution Band: Band 2
Administered by: College of Science and Engineering

Gaining a full understanding of how to protect a cyber-environment requires not only computer and IT knowledge but also a deep understanding of human behaviour. This subject explores psychological and human factors to support traditional technical, computational and analytic approaches, with the goal of offering a more holistic and comprehensive understanding of the modern cybersecurity landscape. An overview of Gamification and how to apply games in the context of cybersecurity training is also included.

Learning Outcomes

  • apply profiling techniques and personality psychology to the domain of cybersecurity;
  • compare and evaluate different social engineering practices;
  • describe Gamification elements and their applications to cyber security.

Subject Assessment

  • Participation > Class participation - (20%) - Individual
  • Written > Case study analysis - (40%) - Individual
  • Written > Project report - (40%) - Individual.
Prerequisites: 36 CREDIT POINTS OF CP OR MA SUBJECTS WITHIN THE DEGREE

Availabilities

JCU Singapore, Study Period 53, Internal
Census Date 30-Nov-2023
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 10 hours seminars
  • 10 hours online activity
  • 30 hours specialised
  • assessment and self-directed study

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.