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CP3416 - Behavioural Cybersecurity
Credit points: |
3 |
Year: |
2023 |
Student Contribution Band: |
Band
2 |
Administered by: |
College of Science and Engineering |
Gaining a full understanding of how to protect a cyber-environment requires not only
computer and IT knowledge but also a deep understanding of human behaviour. This subject
explores psychological and human factors to support traditional technical, computational
and analytic approaches, with the goal of offering a more holistic and comprehensive
understanding of the modern cybersecurity landscape. An overview of Gamification and
how to apply games in the context of cybersecurity training is also included.
Learning Outcomes
- apply profiling techniques and personality psychology to the domain of cybersecurity;
- compare and evaluate different social engineering practices;
- describe Gamification elements and their applications to cyber security.
Subject Assessment
- Participation > Class participation - (20%) - Individual
- Written > Case study analysis - (40%) - Individual
- Written > Project report - (40%) - Individual.
Prerequisites: |
36 CREDIT POINTS OF CP OR MA SUBJECTS WITHIN THE DEGREE |
Availabilities
|
JCU Singapore,
Study Period 53,
Internal
|
Census Date 30-Nov-2023 |
Workload expectations: |
The student workload for this
3
credit point subject is approximately
130 hours.
- 10 hours seminars
- 10 hours online activity
- 30 hours specialised
- assessment and self-directed study
|
|
|
Note:
Minor variations might occur due to the continuous Subject quality improvement process,
and in case
of minor variation(s) in assessment details, the Subject Outline represents the latest
official information.