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CP3408 - Game Engine and Simulation

Credit points: 3
Year: 2020
Student Contribution Band: Band 2
Administered by: College of Science and Engineering

In this subject students gain applied knowledge in areas including artificial intelligence, intelligent agent simulation, system analysis and interactive software design. The skills developed and technologies used to further this knowledge include the design of game and simulation, intelligent agents required for the creation of game and simulation, and game and simulation programming methods and techniques.

Learning Outcomes

  • examine the process of designing, implementing and producing games using a game engine;
  • design, program and test computer simulations or game programs using a variety of modern tools and technologies;
  • apply modelling concepts related to game and simulation development;
  • develop programming knowledge and skills with contemporary programming languages related to game engine;
  • demonstrate applied artificial intelligence and agent knowledge in game simulation design.

Subject Assessment

  • game prototype presentation (60%)
  • workshop participation (20%)
  • mid-term test (20%).
Prerequisites: (CP1404 OR CP1804) AND 18 CP OF CP SUBJECTS
Inadmissible
Subject
Combinations:
CP3311

Availabilities

External, Study Period 1
Census Date 26-Mar-2020
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 0 hours
  • assessment and self-directed study

JCU Singapore, Internal, Study Period 52
Census Date 06-Aug-2020
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 49 hours - Combined Lectures; Tutorials/Workshops/ Practicals; Lecturer directed activities
  • assessment and self-directed study

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.