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CP2412 - Game Design and Technologies
Credit points: |
3 |
Year: |
2023 |
Student Contribution Band: |
Band
2 |
Administered by: |
College of Science and Engineering |
In this subject students will examine the link between experience of immersive play
and the process of conceiving, designing and implementing a computer game. Areas covered
include the principles behind the rules and play of games, player centred design methods
and processes and skills in using game development environments.
Learning Outcomes
- apply principles of player centred design;
- explore how games function to create play experiences and social interactions;
- design rules, play mechanics, balance games, and integrate different modalities effectively.
Subject Assessment
- Written > Examination (centrally administered) - (35%) - Individual
- Written > Essay (including multi-draft) 1 - (25%) - Individual
- Written > Journal - (10%) - Individual
- Performance/Practice/Product > Prototype - (30%) - Group.
Prerequisites: |
6 CP OF CP SUBJECTS |
Inadmissible Subject Combinations:
|
CP2020 CP2430 CP5604 |
Availabilities
|
JCU Singapore,
Study Period 51,
Internal
|
Census Date 06-Apr-2023 |
Workload expectations: |
The student workload for this
3
credit point subject is approximately
130 hours.
- 10 hours lectures
- 30 hours workshops
- 10 hours online activity
- assessment and self-directed study
|
|
|
JCU Singapore,
Study Period 52,
Internal
|
Census Date 03-Aug-2023 |
Workload expectations: |
The student workload for this
3
credit point subject is approximately
130 hours.
- 10 hours lectures
- 30 hours workshops
- 10 hours online activity
- assessment and self-directed study
|
|
|
Note:
Minor variations might occur due to the continuous Subject quality improvement process,
and in case
of minor variation(s) in assessment details, the Subject Outline represents the latest
official information.