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CP2412 - Game Design and Technologies

Credit points: 3
Year: 2020
Student Contribution Band: Band 2
Administered by: College of Science and Engineering

In this subject students will examine the link between experience of immersive play and the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games, player centred design methods and processes and skills in using game development environments.

Learning Outcomes

  • apply principles of player centred design;
  • use typical game engines for game design and re-design;
  • explore how games function to create play experiences and social interactions;
  • design rules, play mechanics, balance games and integrate different modalities effectively.

Subject Assessment

  • end of semester exam (35%)
  • assignment 2, game implementation (30%)
  • assignments (25%)
  • design journal (10%).
Prerequisites: 6 CP OF CP SUBJECTS
Inadmissible
Subject
Combinations:
CP2020 CP2430 CP5604

Availabilities

External, Study Period 2
Census Date 27-Aug-2020
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 12 hours tutorials
  • assessment and self-directed study
Method of Delivery: WWW - LearnJCU

JCU Singapore, Internal, Study Period 51
Census Date 09-Apr-2020
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 50 hours - Combined Lectures; Tutorials/Workshops/ Practicals; Lecturer directed activities
  • assessment and self-directed study

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.