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CP2411 - 3D Modelling and Animation

Credit points: 3
Year: 2020
Student Contribution Band: Band 2
Administered by: College of Science and Engineering

Introduced in this subject are the concepts and technologies of computer graphics, computer animation and computer visualisation. Students engage in modelling of 3D objects and deploying avatars in games and simulation. Topics covered include polygon modelling, rigging, animation, lighting, physics and dynamics.

Learning Outcomes

  • demonstrate skills in using modern graphics and animation software tools with emphasis on creating components for game development and simulation;
  • apply appropriate rendering and lighting techniques;
  • create a fully deployable avatar for games;
  • apply physics and dynamics to models within scenes to create an animation production.

Subject Assessment

  • end of semester exam (40%)
  • assignments (30%)
  • practical assessment items (20%)
  • presentation (10%).
Prerequisites: 6 CP OF CP SUBJECTS
Inadmissible
Subject
Combinations:
CP2014 CP2420 CP5608

Availabilities

External, Study Period 1
Census Date 26-Mar-2020
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 0 hours
  • assessment and self-directed study
Method of Delivery: WWW - LearnJCU

JCU Singapore, Internal, Study Period 51
Census Date 09-Apr-2020
Workload expectations:

The student workload for this 3 credit point subject is approximately 130 hours.

  • 50 hours - Combined Lectures; Tutorials/Workshops/ Practicals; Lecturer directed activities
  • assessment and self-directed study

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.