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CP2020 - Games Design and Technology

Credit points: 3
Year: 2014
Student Contribution Band: Band 2
Administered by: School of Business (pre 2015)

Games Design and Technology links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games, player centred design methods and processes and skills in using game development environments.

Learning Outcomes

  • apply principles of player centred design;
  • use typical game engines for game design and re-design;
  • understand how games function to create play experiences and social interactions;
  • design rules, play mechanics, balance games and integrate different modalities effectively.
Assumed
Knowledge:
This is not an introductory subject. Students would be advised to have successfully completed IT at high school or CP1030 at JCU
Prerequisites: 12 CP OF SUBJECTS
Inadmissible
Subject
Combinations:
CP2430

Availabilities

Townsville, Internal, Study Period 2
Census Date 28-Aug-2014
Coordinator: Dr Carrie Lui
Lecturers: Mr Eugene McArdle, Dr Dianna Hardy.
Workload expectations:
  • 13 hours lectures
  • 36 hours workshops/Seminars
Assessment: end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%).

Cairns, Internal, Study Period 2
Census Date 28-Aug-2014
Coordinator: Dr Carrie Lui
Lecturers: Mr Eugene McArdle, Dr Dianna Hardy.
Workload expectations:
  • 13 hours lectures
  • 36 hours workshops/Seminars
Assessment: end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%).

JCU Singapore, Internal, Study Period 51
Census Date 20-Mar-2014
Coord/Lect: Dr Carrie Lui, Assoc. Professor Roberto Dillon.
Workload expectations:
  • 12 hours lectures
  • 36 hours workshops/Seminars
Assessment: end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%).

JCU Singapore, Internal, Study Period 53
Census Date 13-Nov-2014
Coord/Lect: Dr Carrie Lui, Assoc. Professor Roberto Dillon.
Workload expectations:
  • 12 hours lectures
  • 36 hours workshops/Seminars
Assessment: end of semester exam (30%); design prototype and presentation (35%); assignments (25%); design journal (individual) (10%).
Restrictions: An enrolment quota applies to this offering.

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.