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CP2020 - Games Design and Technology

Credit points: 3
Year: 2012
Student Contribution Band: Band 2
Administered by: School of Business

Games Design and Technology links the experience of immersive play to the process of conceiving, designing and implementing a computer game. Areas covered include the principles behind the rules and play of games, player centred design methods and processes and skills in using game development environments.

Learning Outcomes

  • apply principles of player centred design;
  • use typical game engines for game design and re-design;
  • understand how games function to create play experiences and social interactions;
  • design rules, play mechanics, balance games and integrate different modalities effectively.

Graduate Qualities

  • The ability to adapt knowledge to new situations;
  • The ability to deploy critically evaluated information to practical ends;
  • The ability to select and use appropriate tools and technologies.
Assumed
Knowledge:
This is not an introductory subject. Students would be advised to have successfully completed IT at high school or CP1030 at JCU
Prerequisites: CP1200
Inadmissible
Subject
Combinations:
CP2430

Availabilities

Cairns, Study Period 2, Internal
Census Date 23-Aug-2012
Coord/Lect: <Person not found>.
Workload expectations:
  • 13 hours lectures
  • 24 hours workshops/Seminars
Assessment: design proposal (35%); assignments (25%); prototype and presentation (40%).

JCU Singapore, Study Period 51, Internal
Census Date 22-Mar-2012
Coordinator: <Person not found>
Workload expectations:
  • 13 hours lectures
  • 24 hours workshops/Seminars
Assessment: assignments (25%); design proposal (35%); prototype and presentation (40%).

JCU Singapore, Study Period 53, Internal
Census Date 15-Nov-2012
Coordinator: <Person not found>
Workload expectations:
  • 13 hours lectures
  • 24 hours workshops/Seminars
Assessment: assignments (25%); design proposal (35%); prototype and presentation (40%).

Townsville, Study Period 2, Internal
Census Date 23-Aug-2012
Coord/Lect: <Person not found>.
Workload expectations:
  • 13 hours lectures
  • 24 hours workshops/Seminars
Assessment: assignments (25%); design proposal (35%); prototype and presentation (40%).

Note: Minor variations might occur due to the continuous Subject quality improvement process, and in case of minor variation(s) in assessment details, the Subject Outline represents the latest official information.